Wednesday, September 28, 2011

Bipedal Creature - Muscles and Leg Armour


Another not-so-big update, I've been working on his body quite a bit - the major forms are there it's just a matter of working out how everything fits together.

I also whipped up the base meshes for his leg armour.

Click to embiggen.

Click to embiggen.

Click to embiggen.


Wednesday, September 21, 2011

Bipedal Creature - First Hours of Zbrush

This is still at a very early stage; I'm just posting my first days progress in ZBrush.
I still need to do a lot of work, especially on the head and torso.

Click to embiggen.

Click to embiggen.

Monday, September 19, 2011

Bipedal Creature - Small Update

I've adjusted the basemesh based off criticisms from various forums.
Click to embiggen.

Click to embiggen.

Click to embiggen.


Thursday, September 15, 2011

Alien Race - Bipedal Creature


I've recently started working on my next big project to add to my portfolio; it's a creature from Design Studio Press' amazing book 'Alien Race' and the concept was done by Thom Tenery.

I haven't got a scanner so I had to make do with taking a photo of the page the concept is on:

Click to embiggen.

I've currently just finished the base mesh to bring into Zbrush, I was planning on waiting until I'd finished the creature before adding all the harnesses and such.

Click to embiggen.
Click to embiggen.

Monday, August 22, 2011

Alien Rocker

Click to embiggen

This is my latest finished product.
All the adventures of his creation are chronicled in this thread on Polycount.

There will be more* soon!

*It won't be an alien.

Wednesday, November 10, 2010

Alien Fisherman - Finished!

Click to embiggen.

Click to embiggen.

There it is - my alien fisherman finished. I'm a few minutes away from hitting "Batch Render" which start rendering out a turnaround of him but I snapped off these still frame renders of him to show off on my portfolio.

Not much else to say - I'm happy.

Toybox Fightsters

I couple of weeks back my group and I finished our work on our major game assignment. Our game was called "Toybox Fightsters" and the goal was to have the player be able to customise their character (called a "fightster") and battle with them in an arena-type format.

My role as lead artist and lead character artist was to create the textures for all the characters we came up with (about twenty or so). I spent two weeks creating around twenty-eight characters - by the end of it I was able to create one in an hour.

About four ended up being used in the final build.

Here are the Fightsters which used the basic body mesh, there were others which used a robe body mesh e.g. a wizard, king, death but I shall post them in a later update.

Click to embiggen.

Click to embiggen.

Click to embiggen.

I also came up with this nifty logo for the game.

Click to embiggen.