Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, August 22, 2011

Alien Rocker

Click to embiggen

This is my latest finished product.
All the adventures of his creation are chronicled in this thread on Polycount.

There will be more* soon!

*It won't be an alien.

Wednesday, November 10, 2010

Alien Fisherman - Finished!

Click to embiggen.

Click to embiggen.

There it is - my alien fisherman finished. I'm a few minutes away from hitting "Batch Render" which start rendering out a turnaround of him but I snapped off these still frame renders of him to show off on my portfolio.

Not much else to say - I'm happy.

Toybox Fightsters

I couple of weeks back my group and I finished our work on our major game assignment. Our game was called "Toybox Fightsters" and the goal was to have the player be able to customise their character (called a "fightster") and battle with them in an arena-type format.

My role as lead artist and lead character artist was to create the textures for all the characters we came up with (about twenty or so). I spent two weeks creating around twenty-eight characters - by the end of it I was able to create one in an hour.

About four ended up being used in the final build.

Here are the Fightsters which used the basic body mesh, there were others which used a robe body mesh e.g. a wizard, king, death but I shall post them in a later update.

Click to embiggen.

Click to embiggen.

Click to embiggen.

I also came up with this nifty logo for the game.

Click to embiggen.

Monday, October 11, 2010

Alien Fisherman - Cage Mesh

Cage mesh is complete! At a grand total of 3417 polygons, here is the Alien Fisherman in a stance which says "I'm about to get UV mapped":

Click to embiggen.

Kind of makes that whole "Pants" update even more lame.

Alien Fisherman - PANTS!

Not the most exciting update ever but here is the cage mesh for the Alien Fisherman's trousers:

Click to embiggen.

Monday, October 4, 2010

Alien Fisherman - Retopology

In lieu of my ZBrush study I have discovered that the program actually has some nifty retopology tools, I'm slowly working my way around the mesh, adding polygons here and there. The face tendrils are giving me the most strife but I feel there's enough information there for the time being. Here's what I have so far:

Click to embiggen.

Click to embiggen.

As you can see I have finished the head and I'm working my way down the neck 'til I reach his... hips? Or torso stub, I'm not quite sure what to call it. I'll do each of the objects separately i.e. the straps, the wading trousers and then it's on to UVing and texturing.

Here's a neat animated gif of my work in progress:
gif animator

Sunday, September 26, 2010

Alien Fisherman - Final Sculpt

Yikes, it's been nearly a full week since my last post but that's not due to a lack of working on my part, in fact I have a finalised sculpture of my alien fisherman - BAMF!

Click to embiggen.

I'm pretty happy with it, seeing as though it's my first ZBrush sculpt an everything but God DAMN did this guy's face annoy me. I started sculpting last Tuesday and I didn't get a face I liked until sometime in the afternoon today.

Here are the many iterations of Alien Fisherman's face:

Click to embiggen.

And these are just the ones that I saved. There was probably about ten more between versions two and three, eugh! It's kind of funny, I was so fed up with changing his face that I just cut off his face which lead to version four and it wasn't until I looked back on it later on that I realised I liked the look so I combined the tentacle look with the nearly final version six and we have the final fact of Alien Fisherman.

I still have (to learn how) to pose him and texture him but for now I'm content enough to sleep.

Goodnight, Internet.

Tuesday, September 21, 2010

Alien Fisherman - Junk Mesh

Click to embiggen.

This alien fisherman is becoming an obsession.

I just finished the junk mesh which I'll import into ZBrush and use as a base for my sculpting. There are four separate objects; the body, the trousers, the trouser straps and the boots. The mesh is completely clean, no faces with more than four sides, no holes and pretty decent edge flow if I do say so myself with edge loops added in areas where more detail will be needed i.e. the head, hands.

Working time: 2 hours.
Polycount: 1876

I'll begin sculpting on Thursday.

Alien Fisherman - Messing around in ZBrush

Click to embiggen.

I'm currently learning ZBrush and I was itching to put my current knowledge of the program to use so I spent about an hour sculpting the head of my Alien Fisherman and here's the results.