Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Monday, August 22, 2011

Alien Rocker

Click to embiggen

This is my latest finished product.
All the adventures of his creation are chronicled in this thread on Polycount.

There will be more* soon!

*It won't be an alien.

Wednesday, November 10, 2010

Alien Fisherman - Finished!

Click to embiggen.

Click to embiggen.

There it is - my alien fisherman finished. I'm a few minutes away from hitting "Batch Render" which start rendering out a turnaround of him but I snapped off these still frame renders of him to show off on my portfolio.

Not much else to say - I'm happy.

Monday, October 11, 2010

Alien Fisherman - Cage Mesh

Cage mesh is complete! At a grand total of 3417 polygons, here is the Alien Fisherman in a stance which says "I'm about to get UV mapped":

Click to embiggen.

Kind of makes that whole "Pants" update even more lame.

Tuesday, September 21, 2010

Alien Fisherman - Junk Mesh

Click to embiggen.

This alien fisherman is becoming an obsession.

I just finished the junk mesh which I'll import into ZBrush and use as a base for my sculpting. There are four separate objects; the body, the trousers, the trouser straps and the boots. The mesh is completely clean, no faces with more than four sides, no holes and pretty decent edge flow if I do say so myself with edge loops added in areas where more detail will be needed i.e. the head, hands.

Working time: 2 hours.
Polycount: 1876

I'll begin sculpting on Thursday.