In lieu of my ZBrush study I have discovered that the program actually has some nifty retopology tools, I'm slowly working my way around the mesh, adding polygons here and there. The face tendrils are giving me the most strife but I feel there's enough information there for the time being. Here's what I have so far:

As you can see I have finished the head and I'm working my way down the neck 'til I reach his... hips? Or torso stub, I'm not quite sure what to call it. I'll do each of the objects separately i.e. the straps, the wading trousers and then it's on to UVing and texturing.
Here's a neat animated gif of my work in progress:
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